Been meaning to write a breakdown of this for a couple days now, just need to find the time.
Pacing is still all over the place. I think the first two scenes are a bit of an issue because they take up almost 2 minutes of run time and fundamentally reach the same punchline; "I'm bored, and I want to do something else." The first whole minute is the most important part of the video as that's where you need to hook people into watching the rest; but there's painfully little going on. There's not much animation, no real jokes or set-up for a punchline later, and the harsh red background is difficult to look at. You could easily skip the whole first minute and merge anything from that with the 2nd scene in the boat, which is much better - there's not much action, but you have a few comments about fireworks in the water, a visual gag with the dead fish showing the consequences of his actions, and the explosion at the end.
The actual airport bits had a bit more going on, like a bit more animation with moving arms and the like, as well as the background gags with the train ride. I think you should probably avoid forcing people to pause the video to catch them, though! I think the highlights were probably the shuttle ride concept, the depressed janitor, and low quality news. I think the main problem is the lack of snappiness; there's not that many jokes, and they get stretched a bit thin. You could probably fit the same number of gags into half the run-time fairly comfortably, cutting some redundant lines and pauses. If you look at any slapstick cartoon they will fit a lot of stuff into 7 minutes, and while they will use dramatic pauses they will often be exaggerated with some kind of animation or highly lively voice acting. In lieu of expressive characters on high budgets it's very important to get the timing just right. Narrating the transition cards and making them not too much text on the screen at once would also help. They can be as simple as saying "5 minutes later!" with a plain voice, to a more lively one mentioning something like "One lengthy wild boar ride later!" or something, which I think would suit the theme and characters better than any actual units of time.
Overall, it's in the ballpark, but it needs better timing. Even absurdist comedy relies on a complex web of the timing, delivery, and visual presentation. Think of comedic actors who emphasize certain things with wild expressions, or sudden changes in the pitch of their voice. Stuff like that, you know? The voices you're doing can be funny, they just need a better balance against everything else that's going on I think.